﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.LightProbeGroup
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Light Probe Group.</para>
  /// </summary>
  [NativeHeader("Runtime/Graphics/LightProbeGroup.h")]
  public sealed class LightProbeGroup : Behaviour
  {
    /// <summary>
    ///   <para>Editor only function to access and modify probe positions.</para>
    /// </summary>
    [NativeName("Positions")]
    public extern Vector3[] probePositions { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }

    /// <summary>
    ///   <para>Removes ringing from probes if enabled (Editor only).</para>
    /// </summary>
    [NativeName("Dering")]
    public extern bool dering { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }
  }
}
